java蜘蛛纸牌游戏设计
java蜘蛛纸牌游戏源程序
AboutDialog.java
import javax.swing.*;
import java.awt.*;
/*
**“关于”窗口
*/
public class AboutDialog extends JDialog
{
JPanel jMainPane = new JPanel();
JTabbedPane jTabbedPane = new JTabbedPane();
private JPanel jPanel1 = new JPanel();
private JPanel jPanel2 = new JPanel();
private JTextArea jt1 = new JTextArea("将电脑多次分发给你的牌按照相同的花色由大至小排列起来。直到桌面上的牌全都消失。");
private JTextArea jt2 = new JTextArea("该游戏中,纸牌的图片来自于Windows XP的纸牌游戏,图片权属于原作者所有!");
/*
**构造函数
*/
public AboutDialog()
{
setTitle("蜘蛛牌");
setSize(300,200);
setResizable(false);
setDefaultCloseOperation (WindowConstants.DISPOSE_ON_CLOSE);
Container c = this.getContentPane();
jt1.setSize(260,200);
jt2.setSize(260,200);
jt1.setEditable(false);
jt2.setEditable(false);
jt1.setLineWrap(true);
jt2.setLineWrap(true);
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jt2.setForeground(Color.black);
jPanel1.add(jt1);
jPanel2.add(jt2);
jTabbedPane.setSize(300,200);
jTabbedPane.addTab("游戏规则", null, jPanel1, null);
jTabbedPane.addTab("声明", null, jPanel2, null);
jMainPane.add(jTabbedPane);
c.add(jMainPane);
pack();
this.setVisible(true);
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class PKCard extends JLabel implements MouseListener,
MouseMotionListener{
//纸牌的位置
Point point = null;
Point initPoint = null;
int value = 0;
int type = 0;
String name = null;
Container pane = null;
Spider main = null;
boolean canMove = false;
boolean isFront = false;
PKCard previousCard = null;
public void mouseClicked(MouseEvent arg0){
}
public void flashCard(PKCard card){
//启动Flash线程
new Flash(card).start();
//不停的获得下一张牌,直到完成
if(main.getNextCard(card) != null){
card.flashCard(main.getNextCard(card));
}
}
class Flash extends Thread{
private PKCard card = null;
public Flash(PKCard card){
this.card = card;
}
/*
**线程的run()方法
**为纸牌的正面设置白色图片
*/
public void run(){
boolean is = false;
ImageIcon icon = new ImageIcon("images/white.gif");
for (int i = 0; i < 4; i++){
try{
Thread.sleep(200);
}
catch (InterruptedException e){
e.printStackTrace();
}
if (is){
this.card.turnFront();
is = !is;
}
else{
this.card.setIcon(icon);
is = !is;
}
// 根据当前外观将card的UI属性重置
card.updateUI();
}
}
}
/**
**点击鼠标
*/
public void mousePressed(MouseEvent mp){
point = mp.getPoint();
main.setNA();
this.previousCard = main.getPreviousCard(this);
}
/**
**释放鼠标
*/
public void mouseReleased(MouseEvent mr){
Point point = ((JLabel) mr.getSource()).getLocation();
//判断可行列
int n = this.whichColumnAvailable(point);
if (n == -1 || n == this.whichColumnAvailable(this.initPoint)){
this.setNextCardLocation(null);
main.table.remove(this.getLocation());
this.setLocation(this.initPoint);
main.table.put(this.initPoint, this);
return;
}
point = main.getLastCardLocation(n);
boolean isEmpty = false;
PKCard card = null;
if (point == null){
point = main.getGroundLabelLocation(n);
isEmpty = true;
}
else{
card = (PKCard) main.table.get(point);
}
if (isEmpty || (this.value + 1 == card.getCardValue())){
point.y += 40;
if (isEmpty) point.y -= 20;
this.setNextCardLocation(point);
main.table.remove(this.getLocation());
point.y -= 20;
this.setLocation(point);
main.table.put(point, this);
this.initPoint = point;
if (this.previousCard != null){
this.previousCard.turnFront();
this.previousCard.setCanMove(true);
}
this.setCanMove(true);
}
else{
this.setNextCardLocation(null);
main.table.remove(this.getLocation());
this.setLocation(this.initPoint);
main.table.put(this.initPoint, this);
return;
}
point = main.getLastCardLocation(n);
card = (PKCard) main.table.get(point);
if (card.getCardValue() == 1){
point.y -= 240;
card = (PKCard) main.table.get(point);
if (card != null && card.isCardCanMove()){
main.haveFinish(n);
}
}
}
/*
**方法:放置纸牌
*/
public void setNextCardLocation(Point point){
PKCard card = main.getNextCard(this);
if (card != null){
if (point == null){
card.setNextCardLocation(null);
main.table.remove(card.getLocation());
card.setLocation(card.initPoint);
main.table.put(card.initPoint, card);
}
else{
point = new Point(point);
point.y += 20;
card.setNextCardLocation(point);
point.y -= 20;
main.table.remove(card.getLocation());
card.setLocation(point);
main.table.put(card.getLocation(), card);
card.initPoint = card.getLocation();
}
}
}
/**
**返回值:int
**方法:判断可用列
*/
public int whichColumnAvailable(Point point){
int x = point.x;
int y = point.y;
int a = (x - 20) / 101;
int b = (x - 20) % 101;
if (a != 9){
if (b > 30 && b <= 71){
a = -1;
}
else if (b > 71){
a++;
}
}
else if (b > 71){
a = -1;
}
if (a != -1){
Point p = main.getLastCardLocation(a);
if (p == null) p = main.getGroundLabelLocation(a);
b = y - p.y;
if (b <= -96 || b >= 96){
a = -1;
}
}
return a;
}
public void mouseEntered(MouseEvent arg0){
}
public void mouseExited(MouseEvent arg0){
}
/**
**用鼠标拖动纸牌
*/
public void mouseDragged(MouseEvent arg0){
if (canMove){
int x = 0;
int y = 0;
Point p = arg0.getPoint();
x = p.x - point.x;
y = p.y - point.y;
this.moving(x, y);
}
}
/**
**返回值:void
**方法:移动(x,y)个位置
*/
public void moving(int x, int y){
PKCard card = main.getNextCard(this);
Point p = this.getLocation();
//将组件移动到容器中指定的顺序索引。
pane.setComponentZOrder(this, 1);
//在Hashtable中保存新的节点信息
main.table.remove(p);
p.x += x;
p.y += y;
this.setLocation(p);
main.table.put(p, this);
if (card != null) card.moving(x, y);
}
public void mouseMoved(MouseEvent arg0){
}
/**
**构造函数
*/
public PKCard(String name, Spider spider){
super();
this.type = new Integer(name.substring(0, 1)).intValue();
this.value = new Integer(name.substring(2)).intValue();
this.name = name;
this.main = spider;
this.pane = this.main.getContentPane();
this.addMouseListener(this);
this.addMouseMotionListener(this);
this.setIcon(new ImageIcon("images/rear.gif"));
this.setSize(71, 96);
this.setVisible(true);
}
/**
**返回值:void
**方法:令纸牌显示正面
*/
public void turnFront(){
this.setIcon(new ImageIcon("images/" + name + ".gif"));
this.isFront = true;
}
/**
**返回值:void
**方法:令纸牌显示背面
*/
public void turnRear(){
this.setIcon(new ImageIcon("images/rear.gif"));
this.isFront = false;
this.canMove = false;
}
/**
**返回值:void
**方法:将纸牌移动到点point
*/
public void moveto(Point point){
this.setLocation(point);
this.initPoint = point;
}
/**
**返回值:void
**方法:判断牌是否能移动
*/
public void setCanMove(boolean can){
this.canMove = can;
PKCard card = main.getPreviousCard(this);
if (card != null && card.isCardFront()){
if (!can){
if (!card.isCardCanMove()){
return;
}
else{
card.setCanMove(can);
}
}
else{
if (this.value + 1 == card.getCardValue()
&& this.type == card.getCardType()){
card.setCanMove(can);
}
else{
card.setCanMove(false);141